Monday, 15 October 2012

Video

http://youtu.be/xfIOIhzUmEQ

Music: Citizen Nyx - Undercover

http://www.youtube.com/watch?v=xfIOIhzUmEQ&feature=youtu.be


The video was saved as HD but looks a bit less quality in Youtube?

Final Images




Beginnings of the movie

First time having a go with Movie Maker
Played with some transition effects and chose the face out from black when it jumps to the next scene
I added music to my movie and made that fade out towards the end as well
The song I chose is a jazz piece I got from http://dig.ccmixter.org/music_for_film_and_video which was from a link off the Creative Commons site

Wednesday, 10 October 2012

Gaming details

I figured out how to get rid of all the gaming info:
Lettering in the right hand corner     ~, r_displayinfo 0
Game info                                        ~, g_showhud 0
Hands and gun                                ~, r_nodrawnear=1

More screen shots

 Movement 1
 Movement 2
 
 

Still deciding whether to have the scene at night time so the lights create different shadows or have it in the light to see the textures better.

Monday, 1 October 2012

Rotate and move in a direction

I wanted to make this centre window shape go up but rotate at the same time. I managed to finally do this by creating a simple movement flowgraph and then add a rotation movement by itself and it does exactly what I wanted it to do.


Sunday, 30 September 2012

Rotating an object on its centre point

I spent ages trying to figure out how to rotate one object on its centre point and finally figured out how to use a tag point to make that work. I also found out that the flow graph doesn't have to be complicated at all and is actually really simple.
 

Monday, 24 September 2012

Underwater lighting

I thought I'd play with the lighting underwater so I can make up my mind whether I want to keep the water or not. I do think the water works well with my model but I'm still going to think about it.


Creating a Flow Graph

I created my first flow graph to enable the stack of triangles to the right to move upwards 5 metres and it works!

Creating a spawning point



100 Words

I was thinking about using a lot of rotation for my movement in my model. I want to try make the stacks of triangles move through the insides of the square parts of the models and have the square parts spinning around. I think the industrial sort of textures suit my model the best and will stick to those but continue to look for different options.
I also want to add much more lighting but keep it suttle and kind of hidden so I can have a lot but not so it washes everything out. Keepint the background very black would help bring out interesting shadows.

More trials and the 3 I would have liked to have used for Mid Review

 
 
 
 
 
These are the 3 I would have liked to pick for the mid review. They show good and different lighting and have different textures.
 
 

Mid Review

I was disappointed with my images I chose for mid review because I had only started to figure out how to play with lighting. I liked the angles I chose though. I want to try out different textures as well because I think the white cracks over the whole thing isn't interesting enough.



Adding lights

I also had trouble adding lights, I was following the tutorial but they wouldn't drag in, I finally got one to work and played with colour since my texture was white.



Adding textures

Finally figured out how to enlarge the textures
 Closeup of my texture
 Full view with texture

Sunday, 16 September 2012

Model in CryEngine

Will have to find out how to get rid of the 'Replace me' tiles
Added a metal texture to my model, it's so small though, I need to find out how to enlarge it

Model in Sketchup

Possible final
Zoomed in
Textured in metal
Texture looks good, isn't pixelated, now will have to see if it looks right in CryEngine

Model Redesigns